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Most of the puzzles in the '''Glass Factory''' and the neighboring '''[[Symmetry Island]]''' feature a second line that mirrors the movement of the one you're drawing. The key here is to try to guide both lines through a successful path on the grid without hitting dead ends or bumping into each other.
 
Most of the puzzles in the '''Glass Factory''' and the neighboring '''[[Symmetry Island]]''' feature a second line that mirrors the movement of the one you're drawing. The key here is to try to guide both lines through a successful path on the grid without hitting dead ends or bumping into each other.
   
If you follow the wire lit up by this last panel, you'll find it leads you along the cliffsides and up to '''[[Symmetry Island]]''', where it has activated the first gate.
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If you follow the wire lit up by this last panel, you'll find it leads you along the cliffsides and up to '''Symmetry Island''', where it has activated the first gate.
   
[[File:Symmetryisland1.jpg|thumb|none|468px]]
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[[File:Symmetryisland1.jpg|thumb|none|468px|Symmetryisland1.jpg]]
   
 
Move on to our '''[[Symmetry Island]]''' page for help with this area.
 
Move on to our '''[[Symmetry Island]]''' page for help with this area.
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Head over to our '''[[Puzzle Types]]''' page for everything you need to know about the various puzzle rules in The Witness.
 
Head over to our '''[[Puzzle Types]]''' page for everything you need to know about the various puzzle rules in The Witness.
   
=== What areas should you do first? ===
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=== what areas should you do first? ===
   
 
*N/A
 
*N/A

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