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The Witness Wiki
121
pages
Explore
Main Page
All Pages
Interactive Maps
Game Information
Areas
Entry Area
Glass Factory
Symmetry Island
Desert Ruins
Orchard
Quarry
Swamp
Puzzles
Hexagons
Squares
Symmetry
Blocks
Stars
Jacks
Triangles
Environmental
Audio Logs
Walkthroughs
Entry Area
Glass Factory
Symmetry
Desert Area
Orchard
Quarry
Swamp
Navigation
Main page
Community portal
Recent Changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
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The Witness Wiki
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News
Recent
2016
2015
2014
2013
2012
2011
2010
2022
A Shader Trick
2018
Congratulations to the grant recipients!
Testing the Jai Compiler
2017
The Witness if finally on iOS!
MacOS System Requirements
Help Us Get The Witness on iOS!
Anniversary!
The PS4 patch is out!
PS4 Pro Patch update
The Witness is out on the Xbox One@
We're doing a PS4 Pro patch! Here are the technical details.
Jobs!
Printable Panels!
The Witness Long Screenshot #3
I'll be having a reddit AMA on Friday the 12th of February
Fun Sales Fakts
The Witness is now up on PSN in the Americas and Europe.
The game is doing great on Steam
Pre-Order Widget Test
Price and Pre-Orders
Whose voices are in The Witness
Since making the previous blog post...
Entering the Home Stretch
On Music, Sound Effects, Story
Architecture in video Games
New trailer and interviews!
Workin' on a new trailer.
Bugs!
Witness in Limbo
Polishing the Architecture
Sculpture
Island Snapshot
Thekla!
Progress!
PlayStation Experience
Wallpaper
Close-up
What we've been working on lately.
HLSLParser
Getting Things Done
Irradiance Caching - Continued
Road to E3 - Day 5
Road to E3 - Day 4
Road to E3 - Day 3|
Road to E3 - Day 2
Road to E3 - Day 1
Island Snapshot: What-year-is-this Edition
Witness Wednesday on How to Program
Casey's Witness Wednesday on Interpolation
Witness Friday post on Casey's blog
What's this??
Working on The Witness, Parts 5 and 6.
The Art of "The Witness" - GDC 2014
Marsh Update
Hey look, Oculus support *plus* Steam Controller support.
Hey look, Steam Controller support
Last Minute Area
What that VR post was about
It's been a while since we did an island Snapshot
What could it mean??
A Trip to New York and Some Huge Artwork
A speech about Free-to-Play game design
Recent coverage of The Witness:
Pictures from a Demo Day at Sony
Shadow Mapping Summary - Part 1
The Shipwreck
On the Rocks...
More Screenshots
Wallpapers!
Island Snapshot
Here's That Poster
A Long Overdue Tree Update
Island Snapshot
Poster Ideas
Island Snapshot
iPad video update #1
Island Snapshot
A clarification about our PS4 exclusivity
First official trailer for The Witness
The Witness Audio: 1000 Subtle Layers
Interview about The Witness and related design topics
If you like first-person puzzle games...
How do you say "plane" in The Witness?
Island Partition
Thoughts about App Store 'Curation'
Island Snapshot
What I Did on My Christmas Vacation
A Cliffside Cliffhanger
Finding and Fixing a Five Second Stall
Mapping the Island's Walkable Surfaces
Island Snapshot
Collecting Playtest Data
Very Limited, Very Closed Beta
scope(exit) in C++ 11
You know the game is coming along...
Post-Shrink Screenshots
We are going Map Crazy.
Island Snapshot two-for-one
iPad Victory Short
VM_TOUCH is totally bananas.
Packaging Update
Island Snapshot...
A note about programming language design
What a Difference a Year Makes
Island Snapshot
Regarding Water
Fun with package sorting
Steam is cool.
Fun with in-engine color grading
Island Update, with bonus map
Thoughts on Consoles and Certification Processes
Fun With Subtitles
Island Update
Meeting Photos
The Depth Jam
Island Update
Peter Thiel on Secrets
Island Update
Panel Art Update
Island Update
Post-GDC update
Seamless Cube Map Filtering
Playtest; Island Update
Dear Esther is out.
Island Snapshot
The trailer for Dear Esther is out now.
Engine Tech: Concurrent world editing
Architecture in The Witness
My Screenshots folder
New game: Q.U.B.E. will be released on December 16th.
Update!
Designing to Reveal the Nature of the Universe
Saying hi.
Island Snapshot
Interview on GameSpot's HotSpot podcast
A pleasant lightmapping update
A podcast with some background details...
Previews of The Witness are now out there.
Irradiance Caching - Part 1
Tree Update
A few new graphical effects.
How to program independent games
Witness Trees
Thinking about color
Themed areas
More island color experiments; shadow update
Landscape color studies
Whew!
Braid playthrough with director's commentary
GDC Playtesting; the island shrinks again...
Jobs!
Grassing it up...
Update!
A glimpse into the terrain design process.
How many puzzles are in The Witness?
Island Update
The Island Today
Adventures in Fisheye Lenses
CVG appear to be a bunch of lousy hacks.
The Jeffrey Roberto Concerto on Social Games
Island Snapshot
Experiments in Texturing
A new lecture about game design.
About the Blue Mazes
Hemicube Rendering and Integration
Computing Alpha Mipmaps
We showed The Witness secretly at PAX... in plain sight.
Design Charrette
Island Paint-Over
Island Shrinkage
Why aren't video games satisfying?
Braid: A Movement Piece
The Island Today
A game to watch for: Miegakure
Hey, who is making this game?
Location Development
The Indie Fund submissions process is now open...
Island Snapshot
Kriging is cool.
The island this week.
The island so far...
Graphics Tech: Shadow Maps (part 2): Save 25% texture memory, and possibly much more.
Graphics Tech: Multi-lightmaps
Lighting Parameterization
Graphics Tech: Lighting Comparison
Graphics Tech: Shadow Maps (part 1)
Announcing Indie Fund
Twitter and Facebook pages are now live.
Graphics Tech: Precomputed Lighting
Concept Art
Welcome to the development blog for The Witness
Videos
Featured images
The Witness
Links
Jonathan Blow
Official site
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